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Dark Souls 3 Nexus Mods

Dark Souls 3 Nexus Mods
  1. Dark Souls 3 Nexus Mods
  2. Dark Souls 3 Cheat Mods

Dark Souls 3 not on Install List for Nexus Mod Manager - posted in General Dark Souls 3 Discussion: I am trying to install mods for dark souls 3 using nexus mod manager; however, when NMM looks for installed games on my PC it doesnt look for dark souls 3. How do you resolve this issue? Jun 01, 2016  Nexus Mods on Dark souls 3 I wanted to start modding on Dark souls 3 with Nexus mods, but when I start it up, it doesn't even search for it. It searches for other games including dark souls1 and 2 but not 3. Last edited by Tw1nkles; Jun 1, 2016 @ 10:42am Showing 1. DSfix is a wrapper.dll that allows your to adjust Dark Souls' rendering resolution, improve the quality of the game's DoF effect, add SSAO and SMAA, hide and show the mouse cursor and hud using a toggle key, take screenshots, periodically back up your save game, change the game's language, load texture mods and more. Utilities; By Durante.

The new version seems solid, although you may want to take a look at the firestorm pyromancies again, they currently use like no FP. Maybe related to all pillars casting instantly?Oh and if I could make a request, could you make it so Dark Weapon actually scales off both, int and fth? Currently that isn't the case and it only depends of fth spellbuff.Regardless, this mod makes some things more viable and while this makes the game much easier (666AR Chaos Dagger with Carthus Flame Arc, oof) it also freshes up the game.Edit: Something is wrong with the Dancers Swords still. The damage of the right hand sword is really low, despite what the visual stats (scaling) would suggest.Edit2: I am not quite sure if you intended the Clerics Candlestick to become a dark catalyst/weapon hybrid but the spellbuff still doesn't appear to scale off fth.

Or at least if doesn't work properly with dark sorceries, they still only draw from INT when cast with this thing.Edited by WyvernCutless, 23 August 2018 - 07:47 AM. WyvernCutless wrote: The new version seems solid, although you may want to take a look at the firestorm pyromancies again, they currently use like no FP. Maybe related to all pillars casting instantly?Oh and if I could make a request, could you make it so Dark Weapon actually scales off both, int and fth? Currently that isn't the case and it only depends of fth spellbuff.Regardless, this mod makes some things more viable and while this makes the game much easier (666AR Chaos Dagger with Carthus Flame Arc, oof) it also freshes up the game.Edit: Something is wrong with the Dancers Swords still. The damage of the right hand sword is really low, despite what the visual stats (scaling) would suggest.Edit2: I am not quite sure if you intended the Clerics Candlestick to become a dark catalyst/weapon hybrid but the spellbuff still doesn't appear to scale off fth.

Dark

Dark Souls 3 Nexus Mods

Or at least if doesn't work properly with dark sorceries, they still only draw from INT when cast with this thing.Fixed the cleric's candlestick (? Hope so ) and the Firestorm fp cost. I couldn't figure a way to fix the dancer's swords issue but i'm working on it.

Really impressed with the changes, ds3 is plague with a lot of items that get severely outclassed or are borderline useless/not worth time or investment, and this mod changes a lot of those so its not nearly as bad. Some suggestions I have are to change Soul Stream to do more damage, or have a faster damage tick rate, or anything to make it be more effective, same with white dragon breath and farron dart to make them better in PvE. The blood rapture rune from bloodborne restores vastly more hp than the ds3 ring equivalent, even at rank one it restores 115 more hp that aldritch's ruby, and also aldritch's sapphire could restore more than a meager 15 fp.

Dark Souls 3 Cheat Mods

To make things even funner or more broken, change the health threshold values for the red and blue tearstone rings, and lloyds sword and shield rings to some more generous values. Some other 'fun' changes could be to make blessed weapons damage bonus (currently a flat 7.5%) be higher, or, if its even possible, scale off of faith as much as lightning blade or darkmoon blade, more damage and/or hp restoration from lifehunt scythe, make crystal hail useful in PvE (more damage or more crystals that shoot off), make the twinkling dragon stones effects do more damage.

Dark Souls 3 Nexus Mods